Zen Garden wip04

A little update on the garden, those xfrog plants turned out pretty heavy. You simply cant have all the plants being geometry – have to use some textures too.

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Zen Garden Project

This is my first draft of the scene composition. Obviously its a garden and its focus will be its greens.

max, mentalray, photoshop, xfrog, total textures.

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Exploring 3DS MAX 2012

Here are quick screen captures of the new view port features included in 3ds max 2012. At first glance its a straight awesomeness.

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Objective Game Environment Artist

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Demo Reel v1.0

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Cuban House Previews

More detailed compositions of the game ready Cuban house:

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Cuban House – 4934 Tris, 2428 Polys

Just finished a Cuban house model, game ready at 4934 tris, 2428 polys, used 37 custom textures. I’m not satisfied with the preview renders, so stay tuned for more of those:

 

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Cuban House – game ready (wip)

The reference image:

update 01:

update 02:

update 03:

some siding added, update 04:

more details added, update 05:

began texturing, update 06:

some texturing left and a bunch of siding:

some sidings added:

ground texture added:

finished:

 

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a Japanese temple – gameready model

a Japanese temple – Tofukuji Hondo – a game ready model

 
A game ready 3d model produced in 3ds MAX 2009, 1024 x 1024 px textures created using Photoshop and After Effects. The time frame for the production was about 5 days (totally about 20 hours).
 
Here are the stats of the model:
 
Polys: 2373
Tris: 4589
Verts:3391



Wires on Base Material Preview

 
The image above is a screen captures of the 3ds max viewports.
 


The turntable


The work in progress page

 
Just follow the link after: wip page
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client – City Casino Group Inc

a two side flyer 15 x 11 mm:

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